In this Early Access build we introduce Vulkan as the primary graphics API, with a fallback for those with older cards to use Direct3D11. As always, some may see some improvement in FPS, some with weaker cards may see some worsening - but most will most likely see no change at all in terms of performance, and that is fine too. But if there is any issues, visual glitches or noticeable change in performance, please report it in the forum.
Full Changelog
* Added Vulkan as the new main Windows graphics API, with the old Direct3D11 as fallback
* Adjusted Tutorial step 3 to allow Shift to be hold, step 4 allows C/V or -/+ for height-adjustment
* Adjusted some Tutorial descriptions to be more clear and added one additional Tutorial step to highlight progress through the gate
* Adjusted idle-animation for Attribute section of Character Creation stage
* Added an interactive flashlight controlled by the mouse-movement in the Character Creation stage
* Adjusted specularity for some vegetation
* Adjusted light-falloff for Shotgun laser-pointer
* Adjusted some larger decals to 4096x texture resolutions for increased details