* Added Brightness Option to the Options Dialog, adjusting the camera exposure level
* Added Informative Titles to Character Creation's three stages
* Adjusted Screenshot Mode (F11) to now also hide Minimap
* Increased banding-dithering for smoother low-light luminosity transitions
* Increased the number of samplings used for Depth of Field
* Increased quality of Depth of Field rendering pass
* Fixed material issue for unlitBlack
* Fixed light cookie bleed for all flashlights as seen on the minimap on some vegetation
* Adjusted some bullet-hole materials for better color-matching and nicer normal-mapping
* Fixed edge-case where Operator and Monster animation-speed wasn't properly reset between state-changes