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EARLY ACCESS BUILD 1

* Added new Order indicators for the Planning phase (Look, Interact, Special Ability)
* Added a Tutorial level, replacing the placeholder one
* Added Asset-loading Intro-scene
* Added a information tool-tip to the Select Team-mate stage, showing Name, Attribute values, Special Ability and Weapon the Operator starts with
* Added a buttons to Operator Overview window for increasing Attributes of an Operator
* Added a graphical loadbar to all Load-screens
* Added a ESc Menu for ingame control, reload level, return to main menu, exit game back to Windows
* Added Spider (Small) to some levels
* Added a new licensed ambience audio loop to the first levels
* Added several new high-resolution decals (4K)
* Added new mid-step Loading-scene
* Added new trigger-actors, by tile and by range
* Added graphical representation of tick-countdown to Action Phase
* Added new designed Execute Planning button to the Planning UI
* Added new de-spawn sound-effect for Monsters
* Added save-game storing remaining Attribute Points between Levels and after Character Creation stage
* Added an information-UI when reading a Book
* Added multiple alternative key-mappings for input
* Adjusted Look and Interact Orders to now carry over to next Phase if not finished
* Adjusted Input-handling from hard-coded reading keys to using re-mappable references
* Adjusted Wall and Floor texture to be native 4K texture in build
* Adjusted several sound-effect to not be affected of Doppler audio-processing as they are indicatory audio, not real-world audio
* Adjusted sound-range for multiple sound effects
* Adjusted torch-triggers for some Levels, give a more gradual progress and path-indication
* Adjusted Strength of Spider (Normal) for balance
* Adjusted FPS-counter color and alpha
* Improved the sound-effect for flipping pages in a Book
* Improved muzzle-flashes for all Operator weapons
* Improved Camera-control while running with an adjusted game-time (slow-motion, fast forward, pause)
* Fixed weapon-names not being properly shown in Overview window after a large refactoring of weapons for Build 15
* Fixed an issue with Order pre-visualization that would only display one Attack-order when several was queued up for a singe Operator