* Added shell-ejections for all weapons
* Added visual and physical mag-drops during reload for all related weapons
* Adjusted trigger-times for multiple actors to reduce chance of edge-cases regarding re-calc of path when animating at end of turn
* Added new sound-fx for reload of weapons, per weapon-type
* Adjusted MP5K to now use rifle-based animation instead of pistol-based animation
* Added ability to configure hit and miss audio per close combat weapon
* Adjusted sound-fx level for Mushroom attack-moves
* Added XP-gain indication for all Operators upon Monster defeat
* Adjusted team-damage for Operators at Normal difficulty-level at 35%
* Added additional healing-potions earlier at some levels
* Adjusted Fabarm SDASS Ultra Short shotgun muzzle-flash fx slightly