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ALPHA BUILD 1

* Added new AppliedEffect 'Hurt'
* Added concept of Terror and Morale impact, with added AppliedEffects 'Shaken' 'Frightened' and 'Paniced' for debuffs
* Added support for stacking TTL for AppliedEffects
* Introduced immunities to Terror and Hurt for some Monsters
* Golem CHR raised from 10 to 12, for increased Terror-range
* Monster A.I. now takes into account Operator CHR to evaluate selecting target
* Performance improvements around handling of non-fullfilled CloseCombatOrder
* AppliedEffect 'CloseCombatAffected' now impacts all ranged with a 75% skill penalty
* Sniper-rifle AX338 recieved some adjustments to Deviance table to balance it to other ranged weapons now that Sniper Rifle is a separate skill
* Units having AppliedEffect 'Hurt', 'Shaken', 'Freightened', and 'Paniced' applied pops a status info line
* Added small sparkle-effect to potion-vases, to indicate contain type and content remaining
* Added additional minor healing potions to multiple Levels
* Added WIP icons for all AppliedEffect buff/debuffs for Operator Team List
* Adjusted so Aim Predict use the actual Unit position and not the AimCenterPoint, for ranged weapon, to avoid animation-induced offset
* Adjusted Skill-induced Deviance graph to mimic InvSqrt, also now have a much larger potential value for the extreme lower end of the skill-spectrum
* Added Special Ability Puls Nade ingame model and special effect
* Adjusted Puls Nade to now last 4 seconds effective time (240 ticks)
* Adjusted Puls Nade ping-frequency to 0.5s
* Golem AGI increased from 8 to 10, to balance it against its new slow powerful punch
* Added BoostInjection Special Ability Icons
* Adjusted LightFlare_Deactivated and Look_Deactivated to lower brightness to more clearly indicate the status as deactivated