* Added Highlight of small actors like Levers, Torches, Pots, Skulls, if next to a Selected Operator
* Adjusted Speechbubbles to be better prepared for 4K resolution
* Adjusted smaller Actors like Bone, Levers and WallTorch to have a larger click-area
* Adjusted Mummy walk-animation to better match their current movement speed
* Adjusted MotionMine throw-range to Operator 'Strength / 2.0' meters
* Added BloodRockKinetic and BloodRockKineticSmall impact-effect, primarily used for Golems
* Added Bullet Penetration solution for all bullets, with individual behaviour per ammo-type
* Adjusted compression-level of Animations to decrease CPU-cost and Memory footprint