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ALPHA BUILD 5

* Replace vegetation by staircase on L1
* Adjusted Status text to be shown 25% longer
* Fixed issue with Special Abilities counters across level-transitions
* Fixed Interact Anim for Sword carrying soldier
* Reduced MotionMine damage-range from 4.75 to 3.5m, adjust damage distribution model for explosion
* Increased TimeToLive for MotionMine and PulseNade
* Adjusted Physical Resistance for Operators from 10 to 15
* Adjusted Pulling a Lever activity now triggers a speech-line
* Added AI Behavior Types; Aggressive, Reserved, Lazy
* Added ability for MonsterSpawners to now define one or more AI Behavior Types
* Added more vegetation to L1 and L3
* Added Chest Actor and prop, for finding and picking up weapons
* Fixed input-state now reverting to Movement, if order Reload or Cancel is clicked while doing secondary selection for Overwatch/GuardStance/Attack/SpecialAbility/Look/Interact
* Adjusted so Operator Matthew Kelly switch Special Ability from PulseNade to StunNade