Hello!
I'd like to once again thank you all for your feedback and bug reports. We are re-playing the game dozens of times each day as we playtest. And there are many issues we are aware of and have them on our bug list. But in just two you have helped us find so many issues we missed or issues that simply didn't occur on our computers no matter how many times we replayed the game.
We are very grateful for this!
Especially when you send us log files, it helps us track down and fix the bugs much more easily.

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Today's patch is focused on bringing the first set of combat improvements. We still have more issues to resolve and improvements to implement, but hopefully, today's fixes will already improve combat experience.
- Inventory tooltips for Weapons and Armor should now correctly show important stats.
- Turn-Order/Initiative portrait bar now has additional glow so you can better tell enemy/ally combatants apart.
- You can now move the mouse over Turn-Order/Initiative portrait and you'll see corresponding combatants name and health bar.
- When you hover the mouse over combatant, Turn-Order/Initiative portrait bar will increase in size so you can easily identify them. Later we'll add smoother size transition so the effect looks better.
- Enemy should no longer skip their attack if they were out of attack range and moved in attack range.
- Enemy will no longer try to move if it's already in attack range.
- Enemy will ignore combatants with Deathguard active if their damage is higher than target's health. Deathguard can be activated using certain skills like Iron Will. Player character also has permanent Deathguard activated, this is a temporary measure to prevent game over screen from appearing until we can resolve save/load issues. (This means enemies might ignore player when players health is low and there are other targets.)
- Bow skill should no longer target wrong/offscreen combatants.
- Options Menu should no longer set the resolution to the lowest one your monitor supports.
- Options Menu windowed mode should no longer show "Class" options.
- We added an option to turn off the typing effect in dialogues.
- Dialogue with Ruta character about missing Earthbound should no longer repeat.
- If you tell Nuria to go away, the screen should no longer be stuck in faded out mode.
- Portraits should no longer show two characters in one spot.
- Tree chopping bug should now be fixed.
When reporting bugs it would be very helpful for us if you included the log files. Log files must be taken from the game run where the bug occurred, as they get updated every time the game is run.
If you encountered a non-game crashing error the log would be located at:
C:Users{YourUserName}AppDataLocalLowAnimmalTheWayOfWrathPlayer.log
If the game crashes for you. Please check that no antivirus, overlay, or other applications could be interfering with the game and its access to RAM memory. If the game still crashes please send us log files from:
C:Users{YourUserName}AppDataLocalTempAnimmalTheWayOfWrath/Crashes
You can share logs on our Discord or Email: [email protected]
Thank you, and we'll see you tomorrow with more improvements!