- Added palette truck to buy in the vehicle store west of home farm. Reasonably priced (if not flat cheap).
- Apples highlighted yellow in Engineers Sight
- Altered shopkeeper prices for building materials. These are not to sell there, really, but possible if player is missing some desperate Euros.
- Fixed: selling materials at shopkeepers was selling each material (i.e. plank) for a whole palette store price. So, 100 times more expensive (100 planks in a palette).
- Shown money/social points/time bar when making transactions with shopkeepers
- Material sources (i.e. planks) sold to a shopkeeper will not appear in his inventory (so cannot be bought from him again).
- Proper name of material palette displayed to pick up/drop when operating crane (was planks only) and forklift
- Removed OSB palette from the store (not a valid material source).
- Wider detection boxes for gates in both vehicle stores
- Wider detection boxes for plank dryers’ doors.
- Palettes with materials sources could have been kicked out of the store. Also, these were falling down a bit through the floor. Both issues fixed.
- Improved mass and damping for forklifts, should be more stable.
- New forklift is faster, accelerates better and has bigger tank than the old forklift
- When operating forklift in first person view (from inside) the camera was also moving. Fixed.
- Fixed z-fighting on floors in material store.
- Pad manipulates cranes and forklifts using left analogue instead of right. Since B must be pressed too, this is more comfortable. Wheels turning and gas are disabled since these operations are done on static vehicles anyway.
- On rare occasion picking up debarked log from mill to the crane and then to the log trailer might have disrupted trailer physics badly. Fixed.
- Exploit fix: it was cheaper to buy palettes in the store than it is to sell them = easy money. Palettes are more expensive to buy, so it makes sense to produce them.
- It also means that player must earn some money before he makes James quest (if he intended to buy palettes) or create some of his own.
- Improved vehicle chassis friction, damping and inertia parameters. Should not hang on obstacles easily.
- Improved directional wheel friction, side wheel friction, spin parameters, torque parameters. Should not dig into ground to erratic extent.
- Speed meter has more similar torque/bhp as typical gas pedal. Not there yet (still a bit too strong), will be improved more but needs some testing.
- Much improved detection if the log should actually “catch & bind” into the trailer. This might have caused problems with overloaded trailer physics including instability and pushing the trailer into terrain.
- Traffic cars much better detect possible collisions with longer player vehicles. They should no longer drive into the back or front of player lorry or long trailer.
- Forklifts without loads had very strangely limited upper fork extent. Fixed.
- Several internal memory optimizations
And also the hotfix to v0.42i
- Fixed rebuilding of player garage, house, kid's garden and few other building parts
- Fixed plank palette seen from below
- Fixed bug spawning random objects after selling building materials from platform to shopkeepers
- Debarked logs could still cause problems with the old log trailer. Fixed.
- Much nicer faster renderer (for lower end laptops and video cards with less than 1GB of dedicated VRAM).