Developer postOriginal post (opens in a new tab)

V0.8.3 Balance Changes. UI Optimization.

Cards

Neutral:

Purify:
Choose a card in your hand. Remove the chosen card from your deck, then draw 3 cards.
-> Choose a card in your hand. Remove the chosen card from your deck, then draw 4 cards.

Weak Potion:
Decrease the attack power of the target enemy by 2 this turn.
-> Decrease the attack power of the target enemy by 3 this turn.

Berserker:

Exchange:
Discard 2 cards, Gain 2 energy.
-> Discard 1 card, Gain 2 energy.
Exchange+:
Discard 1 card, Gain 2 energy.
-> Discard 1 card, Gain 3 energy.

Go Ballistic:
Unplayable. If this card is discarded from your hand, add 2 Boiling Blood cards into your hand.
-> Unplayable. If this card is discarded from your hand, add 3 Boiling Blood cards into your hand.

Bugmaster:

Burst: Costs 1 -> 3.
Deal damage equal to the number of Parasitic cards in the target's body.
-> Deal damage equal to the number of cards in the target's body.

Behavioral Unification: Costs 2 -> 1.
Behavioral Unification +:
For this turn, whenever you would deal 3 or less attack damage, increase it to 4.
-> For this turn, whenever you would deal 4 or less attack damage, increase it to 5.

Call Together:
Choose a card in your block pile. Put all cards from your life pile and block pile with that name into your hand.
-> Choose a card in your life pile. Put all cards from your life pile and block pile with that name into your hand.

Prophet:

Little Dipper: Costs 1 -> 2. Damage: 2 -> 4.
Spiritual Oppression: Costs 4 -> 5. Damage: 6 -> 8.

Chaos Knight:

Horrify: Costs 2 -> 3.
Divine Hand: Costs 2 -> 1. Damage: 4 -> 2.
Shadow Sword: Damage: 4 -> 3.
Shield Bash:
Deal 2 damage. Pray: Draw 3 non-Curse cards.
-> Deal 2 damage. Pray: Draw 2 non-Curse cards.

Props

Neutral

Red Flower:
Every time you kill 8 enemies, gain 1 energy.
-> Every time you kill 6 enemies, gain 1 energy.

Blue Flower:
Every time you play 10 cards, draw 1 card.
-> Every time you play 10 cards, draw 2 cards.

Twig:
Every time you kill an elite enemy, gain 4 experience points.
-> Every time you kill an elite enemy, gain 6 experience points.

Crimson Feather:
Every time you skip a card reward or prop reward, you gain an extra 5 gold.
-> Every time you skip a card reward or prop reward, you gain an extra 10 gold.

Meditation Ring:
Whenever you play a card that costs 4 or more, gain 1 energy.
-> Whenever you play a card that costs 3 or more, gain 1 energy.

Berserker:

Ox Horn:
If you have only 1 card in your hand, that card costs 1 less energy.
-> If you have only 1 card in your hand, that card costs 2 less energy.

Prophet:

Astral Dice:
Whenever you Foresee, deal 2 damage to a random enemy in the front row.
-> Whenever you Foresee, deal 3 damage to a random enemy in the front row.

Dark Moon Staff:
Every time you Cast 5 cards, gain 1 energy.
-> Every time you Cast 3 cards, gain 1 energy.

Astrology Book:
If you have no cards in your life pile, increase the damage of all Attack cards by 1.
-> If you have no cards in your life pile, increase the damage of all Attack cards by 2.

Monster

Blood Hand:
HP: 7 -> 14
Range. Agile. Rebirth. Iron Defense -> Range. Agile. Rebirth.

Event

Strong Rat Men:
Open small package: Gain 50 gold coins. -> Gain 30 gold coins.

Musketeers:
Help shoot: Kill a non-boss enemy at random. -> Kill all non-boss enemies.

Orc Robber:
Loot the body of the Orc Robber: Gain 100 gold coins and add 2 Wound cards into your life pile. -> Gain 80 gold coins and add 1 Wound card into your life pile.
Search the body of the Orc Robber: Get 2 random props, and add 4 Wound cards into your life pile. -> Get 2 random props, and add 2 Wound cards into your life pile.

Phantom:
Suppress: Draw 2 cards, and the cost becomes 0. -> Draw 4 cards, and the cost becomes 0.

Mysterious Old Man:
Ring the bell: The attack power of all non-boss enemies on the field becomes 1. -> The attack power of all non-boss enemies on the field becomes 0.
Play flute: destroy all non-boss enemies in the middle row. -> Destroy all non-boss enemies.

Hemoptysis Bat:
Blood for blood: Remove 5 cards and get 5 card picks. -> Remove 1 prop and get 3 card picks.

Bug Fixes:

Fixed issue where Dark Spear card attack the wrong enemy.
Fixed issue where the Lizard Spy's attack power did not change correctly.