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V0.7.3 New Monsters, New Events, Balance Changes

4 elite monster has been added

[Fox] When dead, immediately end your current turn, and then take an extra turn.
[Iron Tree Essence] Frontline: Other enemies in the front row gain Iron Defense.
[Shaman Priest] Engage: Add 2 Weak cards into your life pile.
[Blood Hand] Range. Agile. Rebirth. Iron Defense.

4 new events have been added.

Balance Changes

All Out Swing:
Upgrade: Damage+4 -> Upgrade: Damage+2

Rot:
Upgrade: Damage+4 -> Upgrade: Damage+2

Shiv:
Cost: 0 -> Cost: 1

Memory:
Upgrade: Costs-1 -> Upgrade: Foresee+2

Meteor Shower:
Deal 2 damage to a random enemy in the front row. This effect is repeated once for every 2 cards in your block pile.
-> Deal 2 damage to a random enemy in the front row. This effect is repeated once for every 3 cards in your block pile.

Red Flower:
Every time you kill 10 enemies, gain 1 energy.
-> Every time you kill 8 enemies, gain 1 energy.

Blue Shield:
After being attacked 10 times, gain immunity to the next attack.
-> After being attacked 8 times, gain immunity to the next attack.

Arrows:
At the end of your turn, deal 2 damage to a random enemy in the middle row.
-> At the end of your turn, deal 3 damage to a random enemy in the middle row.

Thistles and Thorns:
Whenever you are attacked for the first time each turn, dead 2 damage back.
-> Whenever you are attacked for the first time each turn, dead 3 damage back.

Plague Stick:
At the end of your turn, if you have at 3 or more cards in your hand, deal 2 damage to all enemies in the front row.
-> At the end of your turn, if you have at 4 or more cards in your hand, deal 2 damage to all enemies in the front row.

Fixed Close Quarters not putting Boiling Blood cards into your hand.