Source: Steam Community (opens in a new tab)

Characters
Edith
- Increased Edith walk speed from 2 to 2.5
- Crouch speed increased from 1.5 to 2
- Stamina increase rate increased from 1.3 to 1.4
- When cast are near Edith stamina gain multiplier increased from 2.5 to 2.75
- Transition from entering travel mode reduced from 3 to 2
- Transition from leaving travel mode reduced from 3 to 1
- Increased travel mode length from 12 to 14 seconds.
- Teleport now costs 7 stamina down from 20
- Charge damage start increased from 1 to 5
- Charge speed damage multiplier start from nerfed from .25 to .6
- Charge speed damage multiplier charged buffed from 0. to .6
- Charge speed damage length start and charged have been buffed from .3 to 6
- Stab speed damage multiplier decreased (buffed) from 1 to .6
- Stab speed damage length increased from 0 to 6
- Stamina pause rate empty reduced from 1.3 to 0
- Ai move and idle times have been adjusted, Edith should Idle less and interact with the cast more.
- Fixed Edith's Winter Widow Skin so it has horns.
Corey
- Increased Jump Height
- Increased Knife Melee charge base damage to 5 from 4 and increased max charge to 23 from 22
- Increased HP from 35 to 50
- Increased Knife Throw damage from 15 to 20
Killer Keith
- Decreased Travel Mode Cooldown from 120 to 90 seconds.
- Reduced Travel Mode Radius to match his standing Radius. (No more Killer Keith travel mode fat shaming)
Psycho Phil
- Reduced Max Chainsaw charges to 150 from 200.
Specters
- Fixed an issue where specters couldn't jump.
- Upon Specter death, Specters will spawn a fear zone that Increase Cast fear if they enter it.
Maps
- Improved Vegetation effects for all maps.
Farmhouse
- Added more Vegetation in key areas.
- Updated what Farmhouse windows are boarded up.
- Updated Punkie’s Jack-o-Lantern Spawns
- Updated glyph spawns.
Salvage Yard
- Updated what doors are locked in long sheds.
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