I feel like I'm really testing everybody's patience with this, but the game needs to be delayed again - the build that I currently have as the alpha still just isn't ready to go to the early access, yet.
I still plan on releasing before the end of the year, but've been (reasonably) asked by Steam to stop changing the release date all the time, so for now it's displayed as "coming in Feb 2020". But this is the worst case scenario, and I will soon update you all with the actual date.
I have a number of issues that need addressing, among them:
1. Some major issues with pathfinding
2. Enemy AI tends to clump all together into one big easy target for you, on every engagement. This is boring, too simple and provides little tactical challenge. I'll be making some major adjustments here.
3. Any interactions with the locals (stopping vehicles, searching the houses) completely block the rest of your gameplay, and need reworking.
4. other, general look & feel things that will be very awkward for new players. In the past, this for example included no simple way of giving the move/ engage orders to your troops, but a recent update already fixed this. When I say look & feel, this is the sort of issues I'm trying to address.
So in the end, I could release the game already, but it wouldn't still be a good representation of the future finished products.
Sorry again, the game still gets updated daily, and