Developer postOriginal post (opens in a new tab)

CENTURY CITY TIMES #1

Hello Citizens!

Here’s our weekly devlog’s update for our community, where we talk about our daily and weekly development challenges!

We noticed that not much about what we are working on gets through the usual updates so, to make our commitment to the game clearer and more evident, we decided to dedicate a specific space to communicate the most important moments of the development of Hell is Others, without having to wait for specific patches or dedicated events!

Not only that: we also want to share with you thoughts, hopes and ideas that we have about the game and its future. So here we are: welcome to Hell is Others’s devlog, we hope you’ll enjoy it <3

Before getting into the details, we just want to say that everything we share with you in this devlog is still under development, so we can’t give you exact dates or guarantee you that what you read here is exactly what you’ll be able to play. We just feel the need to share the steps we’re taking, to let you know the process that takes us from concept to the actual playable game features!

First, let’s rip the band-aid off: we know that the ability to reconnect to ongoing matches is an overly recurring theme in our updates, but it really is a difficult task to deal with and its implementation also requires us to collaborate with our server service provider.
It’s kinda funny to read back our November daily internal updates where Radghiv, our lead game developer, wrote for the first time: “reconnect issues almost solved, just need to test them one last time”. One eternity later here we are, patching and testing all the time, but we SHOULD have finally solved every problem (last famous words…)!

Talking about more cheerful things, we know that sometimes reading our updates could feel like reading an interior design magazine: “this new art deco furniture will give a new look to your homes!”.
We’re delivering on this tradition once again with this devlog: the new furniture (and wallpapers!) made by Francesca are coming to the City, and all of them have an… “eclectic” style, let’s say.

With great furniture comes great responsibility for Valerio, our art director, who is working to make all your homes more, well, animated! He’s also working on visual effects for the new devices: we’re looking forward to seeing how something like a Glue Trap could change your playstyle!

There are many more things that we want to share but, as we said before, sometimes we believe that something is done but then we realise we need more time. So, at the moment, we just want to let you know that we’re working on two almost certain next steps: weapon durability and a safe inventory slot. We hope to give you more details soon!

Last but not least, here’s a brief survey.
Please fill it out. It will take you a few minutes and will help us improve Hell is Others.
Have a nice week, Citizens!

👉 https://forms.gle/y7Y5FEKK4aDS8AhGA 👈