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A.M.M.O. Design Spotlight 1: Maps!

We’re working on a map that should be familiar to MOBA players.

Everything is still in progress … these aren’t final designs yet.

Canyon - 3v3 and 5v5 - A basic map with land and air forward bases capturable for both teams, and 3 lanes. Varied terrain levels change up gameplay and allow for sniper spots and the like.
(italic text is a potential feature)
Objective: Destroy enemy teleport pylon.

  • Capture points could be in the middle of the lanes or within the jungle areas.
  • Capture points will probably include a hangar with additional ships. Might act as an additional spawn point.
  • Two towers per team in each lane
  • Jungle areas (white-space is walkable area) allow movement between lanes at various sections (but restrict lane access underneath a tower’s radius). They could also contain typical buffs / gold camps
  • Both sides of the jungle should be identical - mirrored and flipped so that regardless of which team the player is on, the map will always play the same.
  • Pylon located at each end of the map.
  • Pylon area acts as spawn location and shopping area.
  • Capture points are protected by a forcefield
  • Could have towers around them (Depending on the capture points controller these change team and respawn on capture)
  • External power source could be powering the forcefield - destroying it will allow players to capture the capture point
  • This map will be for 5v5 gameplay Variants