Changelog for Beta v1.3 - Early Access
Added:
- Added Save and Load system (Saving happens on the 'Esc')
- Added step-by-step tutorial with text prompts
- Added Brightness and Gamma setting (Esc->Settings->Brightness)
- Added random generation of customers (over 10 billion variations)
- Added random text generation for customers
- Added reputation impact on gameplay
- Added 2 new thermometers
- Added 2 new smelters
- Added rating of the top 10 blacksmiths (AI. Sheet with a rating will come every 3 sales)
- (Something else that I already forgot)
Reworked/Changed:
- Reworked Shopping Menu and added a map (Now, depending on the amount of reputation, new areas will be opened in which new items will appear. Now you need to order and wait for the courier, depending on the area where you sent him)
- Now the sword is divided into 4 parts to the Cart
- Reworked selling system. Now, depending on the reputation, different buyers will come and demand swords with certain properties
- Many minor changes and improvements
Fixes:
- A lot (did not keep the list)
- But by adding new features, new bugs appeared. (ノ°益°)ノ
The release of the game in open access will be this or next week 100%
Almost everything is ready, it remains to correct and improve all a little, before the release we will improve everything as we can. And after the release we’ll listen to what the community says and compare with our plans to improve the game to your taste.
Hotfix 1-3
Reworked/Changed:
- Reduced the duration of delivery (until release)
- Increased maximum smelter temperature (until release)
Fixes:
- Fixed some tutorial steps
- Fixed bugs with a Handle table
- Fixed bugs with a Alchemist table
- Fixed bugs with Saving and Loading some items
- Fixed a bug with the delivery of flasks
- Fixed a bug that the customer does not come anymore