Hello dudes & dudettes,
thanks to the time spent testing Doom & Destiny Worlds for its release on Nintendo Switch (coming October the 1st!!!) we managed to improve even more the game, fixing more bugs and adding more features.
We even managed to record an awesome MULTIPLAYER trailer, focusing, of course, on the LOCAL CO-OP of Do&De Worlds ːfsmː
Update 13205 changes:
Major Changes
- In MULTIPLAYER, if a player is wearing a bag for specific items (like a Food Bag), when another player collect an item that could fit into that player's bag (like a Banana), that item is automatically moved to that player's bag. This will help players keep order into their inventory.
Minor Changes
- In MULTIPLAYER you can now give items to other players regardless of the distance between you.
- Now if the ordering player's inventory is full, you cannot craft the item.
- You can now scroll the lists by dragging with the mouse.
- When I click the second time on an inspectable icon and it opens a info window, if I click on the same icon a second time, it will close the info window.
- Added more info to the in-depth character abilities screen.
- Increased the menu and map size when in SINGLE PLAYER you play in farview mode.
- The quick buy/sell shortcut buttons won't buy/sell al the item of the same kind (like a wooden sword and a iron sword) but only items of the same stack.
- Added the "interior" filter to the fortniture.
- Added a message in MULTIPLAYER if a player other than the Player One is disconnecting from the game.
- Added a combination of buttons to quickly craft more items.
Bug Fix
- When crafting, the actor preview now correctly works showing the face of the Requesting actor in a multiplayer game.
- Solved a crash when making a tracked item tacked without specifying the material but only its tag.
- When dragging the mouse outside the map for scrolling, now the map won't close.
- A bug was fixed that caused the amount of island explored to increase indefinitely if the progress screen was opened from the inventory.
- Now the ground tiles created by the players close to natural tiles of the same kind, should correctly fuse and remain so, even after reloading the game.
- When closing the Abilities menu, the cursor no longer disappear.
- The "Pause Window" now appears in front of the the "FIGHT" writing.
- When you can't "craft" and "craft and place", the error message appears only one time.
- Fixed the item update preview on the right when I'm browsing the in-depth abilities menu of a character.
- The tracked list updates correctly when I purchase an item from a shop.
- When I've open the in-depth abilities menu, it now updates correctly when moving the cursor on other nerds.
- Fixed an issue that could cause gear to be lost when equipping a cosplay on a full inventory.
- Fixed some German sentence written in Dutch.
- In MULTIPLAYER, the tracking window moves re-set correctly when a player gets a "tool" (like the map or the toolbox).
- Optimized the cursor movement inside crafting menus.
- The filter button doesn't disappears if the filtered list of items is short.
- Fixed a glitch that caused item bought at the store with the quick buy buttons shortcut to duplicate.
- Purchased item icons now disappear after the purchase, as intended.
- Greatly improved the performances when scrolling the forniture list.
- in UNBREAKABLE mode, the doubled cost of resources for the gear is considered now considered in the preview.
- In SURVIVAL mode, the insulation offered by some utilities is now properly displayed.
- Fixed a huge item icon appearing on the screen after messing with the cosplay option.
- Shoveling up Figus sapling now properly drops Figus seeds
