Holidays are close and we plan to take a break from adding bugs to the game and desperately trying to fix them, BUT, before we start eating like mad trubblings, binge watch every anime and new series and play all our back log on Steam, WE RELEASED a small update!
Update 11113 fixes:
Major Changes
- added a green variant for the cabin, Francis needed it!
- added a few bottles with the building mode tutorial in the moon tower island and neighboring islands
- in a multiplayer game, moving from the Tower of Destiny to the island at its left or similar spaced islands it was possible to trigger the loading of the new island when a secondary player was still on the first one. Now it's fixed!
- now the dialogue will stop if the map is open
Important Changes:
- various corrections on Russian translations
- changed the number of hp of larger oaks, which could be destroyed with fewer hits than smaller ones
- fixed a problem that allowed duplication of the first favorite item when the torch was automatically unequipped when going in water (thank you Kaisas FR <3)
- fixed a bug that allowed to generate infinite wall decorations by placing them on top of themselves (thank you JurasskPark <3)
- solved a crash if a player changes island when the other player is in a battle and the battle ends
- fixed visualization and inspection of skills with a lot of effects
Crash Fixes and Minor Changes:
- now moving in the lists produce the correct cursor sound
- reduced the number of particles generated when diving in the water, now it won't freeze for some frames
- solved a crash that occurred if holding up or down in the tracking window
- solved a crash where the game will fail to load if an invalid state boat was found
- removed the crash reporting when a player aborted the game run because the audio libraries had a problem following no audio hardware was detected
- solved an error when an uncommon message was created while another message was being displayed in multiplayer
- solved a crash when taking items from an invalid chest
- fixed a crash that occurred when holding UP in the item tracking window
- added relevant diagnostics to a crash when an invalid event is disposed
- fixed a bug that occurred if the first player dies and the second one saves the game, causing the game to be stuck with the first player dead and the second one alive if the game is reloaded
- fixed a door with an unusual shadow
But since we don't want to end this message with a bullet point of fixes, here a screenshot from the upcoming new DLC.

Can you guess the theme of the first DLC?
