Hey again everyone! How are you all doing today?
For this week's post, I wanted to try something a little different.
I was running around the world not long ago (recording footage of something I am VERY excited to show you all), and it dawned on me just how much the environments in Vahrin's Call have improved over the past couple of years.

Now don't get me wrong, the game has changed and improved massively in every area, but it's especially crazy seeing how certain locations have evolved over time.

I'm sure you guys remember our alpha trailer, right?
Well, part of the reason we recently made the beta update video is because every area shown in the alpha trailer has since been completely re-built from the ground up.

Rebuilding all of these environments is one of the best decisions we ever made, as it has allowed us to hand-craft all the locations you'll visit with complete freedom, ensuring each of them have purpose in the world and are fresh and fun to explore.
One of the earliest examples of this, which you guys might remember from a couple of our devlogs, is transforming the old, uninspired arena into a grand colosseum.

Talking about devlogs, I've come to realise how incredibly outdated they are, compared to the current state of the game. We'll definitely need to post some longer update videos to YouTube in the future..
Anyway, it's hard to fully put into perspective how much Vahrin's Call has changed ever since we first began work on it, and we haven't even touched on what some of the areas looked like before we started sharing updates on the game's progress with you all..


Crazy to think this footage was recorded 5 years ago
Over the countless years this game has been in development, all areas in and around Vahrin have been through multiple iterations to ensure they're as exciting to explore as possible, and offer the most memorable experiences while you're traversing the world.
Seeing all of you embark on your adventure into this brand new, high fantasy world is one of the things I'm most excited about when Vahrin's Call releases, and I hope you can be patient with us while we work diligently to get this game into your hands. Remember, we're only a tiny indie team and this is our very first game, so we want to make sure we get this right!

So! As I mentioned, a bit of a different post today. Not really an update, more a mini-nostalgia trip.
We'll dive back into gameplay again next week, but nonetheless, I hope you enjoyed the read!
Have a lovely Saturday/Sunday and I'll catch you all again next week~