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Bestiary is here

Hi everyone,
It was long time without any news but I don't want to post any things about how I moved some buttons little bit left or right and so on. Actually a lot of work is done and will be. But today there is something interesting to show and it's how the bestiary screen was done.

  1. In the most situation I start work from sketch.
  2. Sometimes 3D model has a lot of differences from sketch. You can see that right side has objects that sketch hasn't. This is because in 3D you already see that this screen is too simple when it stays near others and it needs something more.
  3. Here I rendered light, color, ambient occlusion, specular and some other layers and combined it.
  4. Added factures and textures. All this stuff is done by hand painting.
  5. Exporting this result in Unity3d engine and added some particle effects. But it's not final yet because it needs some programming stuff - buttons, update cards data for every enemy and other things.

And that's all, now when you will fight with new enemies they will be unlocked in this screen.

Thanks for reading and your time.