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Official Changes List for Updates v1.2 & v1.5

Hello everyone, this is the official list for all the changes I'm planning for the two upcoming updates, I did mention this in previous updates but there are some changes that need to be addressed hence this new announcement,

FOR v1.2

- Muzzle flash effects on weapons and impact effects on projectiles
The weapons look kinda bland without these, I'll add them for this update instead of v1.5

- Contact shadows
This happens a lot with the Unity engine, there are objects that usually never cast shadow or if they do they look ugly, such as small objects, grass, etc. I found a way to fix that, it might not seem like much but it will truly make visual difference for the better, adding more realism to the lighting... I will show juicy before/after pics of the difference when the update is up.

- Fix player clips
Although I fixed 90% of the exploitable locations that would allow you to escape the map a member of the community was kind enough to show me I missed a few spots here and there so I'm gonna fix that.

- Occlusion issues
There are objects that disappear when you look at them from certain angles, I'll fix that too.

- Official names for the maps
I think it's about time I add actual names for the maps, so people can recognize and address them more easily.

FOR v1.5

- New maps
Many of the original maps remain, and they need to go and be replaced with something new, something better, no matter how much I want to beautify them they just don't work for survival mode, I will replace at least two maps, how many more will I be able to change will depend on my schedule.

- Demo Campaign Level
As previously mentioned, I will release a little demo level, it's not related to the actual campaign, it's mostly to test some mechanics I'm working on and to give you a little taste of what you can expect from the actual campaign. Don't expect a crazy lot, as I said, it's just a little demo, but it will definitely be a... fun experience :-)

- The new SCP
The new SCP I've been teasing for a while will finally make an appearance, yay!

- New weapon
I think it's time to add a new weapon right? The energy cannon will officially be part of the weapon set!

- Better sound effects for enemies and weapons
Trust me, I know it looks as simple as just finding better sound effects but that's precisely the problem... finding them, I think I found someone willing to help me with this, a freelancer, so hopefully new, better sounds will be available for this update.

- Music
I think adding background music in-game would be great, to add to the atmosphere and the player doesn't get bored as quick, you will obviously be able to enable/disable them for those who prefer a natural sound gameplay.

- New pause menu interface
The pause menu looks awful... that's a fact. I want to redesign it into something new, something more A E S T H E T I C.

And... I think that's it, I might add a new thing here and there or change something else but I will let you all know about it by the time the update arrives,

Hope you liked this little heads up, have a great day/night everyone!