Sup everyone! Yep, I'm still alive!
Before I begin I will proudly announce the game has reached 62 downloads! I know, not that many, but I'm trilled nonetheless!
I'm still working on the update v1.5. However, I decided I'm gonna release a new update before v1.5 which will be v1.2.
Why? Simple, v1.5 is supposed to be an update to bring new things, not just fix stuff, and there are things in-game that need to be fixed. So here's the list of changes this new update will bring:
- Muzzle flash effects on weapons and impact effects on projectiles
The weapons look kinda bland without these, I'll add them for this update instead of v1.5
- Contact shadows
This happens a lot with the Unity engine, there are objects that usually never cast shadow or if they do they look ugly, such as small objects, grass, etc. I found a way to fix that, it might not seem like much but it will truly make visual difference for the better, adding more realism to the lighting... I will show juicy before/after pics of the difference when the update is up.
- Fix player clips
Although I fixed 90% of the exploitable locations that would allow you to escape the map a member of the community was kind enough to show me I missed a few spots here and there so I'm gonna fix that.
- Occlusion issues
There are objects that disappear when you look at them from certain angles, I'll fix that too.
And last but not least!!!
It's too soon to add any campaign level, they are just not ready, HOWEVER, I decided I'm gonna throw a little demo in, mostly for fun and to test a few things the main campaign will have.
I warn you tho, it won't be easy, and not because of the enemies, there will be puzzles, dead ends and also some degree of spooky content, I want to remind you that SCP: Derelict is not only a SciFi FPS, but also a Horror game where guns won't be always the solution, so I'm gonna put some horror elements to the test as well.
Don't expect much tho, as I said, it's just a little demo, I might release more demos like that one in some updates, just for the heck of it, so please make sure to give me feedback throughout this process.
That's all, thank you for taking the time to read, have a great day/night everyone!