
Change Log:
Volga Airbase Overhaul
The entire map has been overhauled. New lighting, atmosphere and most importantly a better layout.First Person Animation Overhaul
As we've shared with you before we've faced some difficulties and setbacks with our animation system. We are now in the late stages of full rework of the animation-related system and a first iteration will go live with this update. The vast majority of issues linked to IK and transitions are fixed.
Weapon Bench
We've completely overhauled UI and look of our class, weapon and part customisation, and other parts of UI/UX for a better experience.New Weapons
New weapons added: SRS, Desert Eagle, Vector 45ACP, AK-203, UMP45, M700 (Some Weapons may have placeholder or missing sounds)Compact Testing Level
New testing area with Bot Challenge and Badges Gallery from our community member submissions.Accurate Casing Ejection
Each weapon now correctly ejects calibre-specific casing. (Some ammo types have placeholder meshes)Key Binds
Yes, shame on us.. it's fixed now 👀Bullet Impacts
Enhanced variety and quality of bullet impact VFXFirst Draw, Draw, Switching
Fixed issues related to drawing and holstering weaponsWeapon Damage System
Inconsistencies with damage and damage fall off now should be fixedVisual Recoil
Improved quality and consistency of visual recoil across all weaponsLive Database
We are now able to adjust and balance weapons on the fly based on your feedback. This goes for damage, recoil, damage fall off and other stats so we can interact with you and test things faster.Operators
New Characters for our Wraith Operators with Character Customization coming in the near future.Early Stage AI
- Stationary Targets Replaced with Early AI implementation (They are NOT smart yet)
Smaller Fixes
- On the first launch, a default loadout is generated to prevent empty loadouts
- Fixed incorrect height on un-crouch
- Fixed broken holo sight shader
- UI Updates
- Fixed Restart Range functionality
and more