Hello everyone,
We’re thrilled to share that Wraith Ops now has a playable demo as part of Steam Next Fest!
We’re opening access slightly early to ensure a smooth experience as players jump in throughout the week.

What is Wraith Ops?
Our philosophy for Wraith Ops is all about gunplay and gameplay first. Pure FPS action, no fluff. No battle passes, no immersion-breaking cosmetics, no FOMO, no Gacha, no silly killstreaks and most importantly...no bullshit. Get in, play with your friends, level up, and grind. Fun is the foundation of everything we've built here
Demo Contents
Game Mode:
Arena: 6v6 round-based one-life mode.
Maps:
Airfield (new and improved)
Mall (change of pace)
Submarine
Changelog
Implemented 876 bug fixes, tweaks, and suggestions since the Gamescom Demo (August 2025)
Visual & Performance
Improved lighting and visual fidelity
Performance improvements and optimisations
Gameplay Systems
Added Teamkill Protection System — Teammates take 50% reduced damage, with damage reflecting back to the player after 3 team kills
Added vaulting mechanic
Improved lean mechanic
Improved weapon switching
Added spotting mechanic
Improved ping mechanic
Added better map bounds protection
Improved and better-balanced weather states
Improved body, limbs, and head damage zone mechanics
Reduced ADS sway while moving
Weapons & Combat
New weapons
New melee weapons
New muzzle devices
New sights and scopes
Weapon parts now apply buffs and debuffs
Added Weapon Tier Progression
Added Weapon Major, Minor, and Ammo perks
Improved visual recoil and felt recoil across the board
Improved visual fidelity of weapon camouflage
Equipment & Customisation
New gadgets
New weapon camos and clothing camos
New gear and clothing
Game Modes & Features
P2P “Host Your Match” section (No progression)
Improved Shooting Range
Class Balancing Changes
Removed Tactical Sprint from Heavy and Assault
Removed Impact Grenade class ability
Added Passive Jammer class ability
Moved 9Banger ability from Specialist to Assault
Improved the Stalker Drone
Progression & Backend
Reworked backend infrastructure and stat tracking
Quest system added
New achievements
UI / UX & Audio
Improved HUD objective tracking and gameplay signposting
Variety of UI and quality-of-life improvements
