Hello everyone,
Airfield has come a long way since some of you got your first hands-on experience with it during our public playtest last August. Your feedback has been incredibly useful, and we appreciate you taking the time to participate.
Since then, we’ve iterated heavily and want to share how the map has evolved.
Why the changes?
The original Airfield had a problematic layout, with disjointed objective locations that failed to maintain a healthy pace in gameplay. The plane objective, for example, was placed too close to spawn points – skewing balance and favouring the team defending.



The hangar occupied a redundant space, only offering a strong elevated position that exposed too many spawn-to-objective paths. And we’re sure you remember that rooftop on the adjacent building, encouraging spawn camping that was hard to counter in a meaningful way.


Some areas also felt like we were prioritising visuals over gameplay, and we simply didn’t believe that the old Airfield matched the visual identity we’re striving for with Wraith Ops.

A New Airfield
We’ve completely revamped Airfield by organising and reworking areas around objectives. The updated map introduces new lines of combat; dividing sections between areas, and provides players with more options to navigate the map and approach gunfights.



These changes should eliminate the frequency of ‘dumb death’ moments you experienced in the original Airfield.



We’re excited to get the new Airfield and our whole collection of maps in your hands in the next playtest.
This game started as a passion project and at its heart, remains true to its core.
Please stay tuned for more info, and thank you for the support once again.
