Hello everyone,
We’ve just pushed a new Playtest build live with a fix to curb the server crashing issue that’s persisted since we went live on Thursday.
When X amount of stats eventually got queued up, the server would see that its getting busy and then attempt to do a flush of data, thus flushing the stat requests with it. <- this was not a 100% of the time however, so we had never gotten this in-editor.
This resulted in a crash which was very difficult to diagnose with very little information coming in from the servers.
Thank you for being so patient thus far, and we’d like to apologise for the frustration this has caused. Thankfully, we’ve caught this problem at the right time, and not on release.
If you still have the time, please feel free to jump in and join us for some more testing over the weekend! Thanks again for your support and your feedback; it’s really appreciated!
