Hello again, everyone!
Wraith Ops Public Playtest is now LIVE on Steam for boots on the ground!

This Playtest will run until Monday, December 1st and will be the second in the series of monthly playtests we are running through to early 2026.
WRAITH OPS delivers snappy gunplay, fast movement, and objective-based combat with a focus on teamwork and skill. No grind, no gimmicks. Just pure infantry action where every fight matters. Get in, squad up, and take control.
Existing Players
Please clear your save files if you have participated in a previous Wraith Ops Playtest.
Head to: \\AppData\\Local\\Wraith\\Saved
How to join the playtest (new players only):
Head to the Wraith Ops Steam Store Page
Click 'Request Access'
Check your Steam Notifications and/or Email for access instructions
Install the 'Wraith Ops Playtest' in your Steam Library
If you played any of the previous Playtest, you should have access in your Steam Library as of right now. There is also no limit on the number of Steam friends you can invite to this series of monthly playtests.
For any and all feedback on the Playtest, please use the form located in the main menu — bottom right on start-up — of the game so we can process it accordingly.
Thank you again for playing! Please note that this is a pre-beta test and everything is a work in progress.
Playtest Contents
7 Maps — Airfield has been overhauled since August — including Training Grounds (Reworked shooting range);
4 Game Modes; Team Deathmatch (8v8); Arena (6v6); Overlord (8v8); and Gun Game (Solo, 10 players);
3 Classes; Specialist; Assault; and Heavy (Tactical Sprint removed for a more grounded movement system);
3 Class Gadgets; Specialist x2; Assault x2; Heavy x2;
26 Weapons; Assault Rifles; DMRs; SMGs; Sniper; Shotgun; and LMG;
System Improvements and Updates; Vaulting Mechanic; Quests; Map Visuals; Weather States; and more;
Core system improvements; Lean Mechanic; Firearms; Dynamic Weather; Interactable Doors; Ping & Spotting; Revised EXP level curve;
Major sound overhaul across the board, for a variety of weapons, gameplay actions, and improved directional sounds;
Improved and expanded weapon roster across 7 weapon packs — Including new sights, weapon camo, and updates to the recoil, material and handling of each weapon;
All progression systems have been updated and improved for a better player experience;
Dress your soldier your way with 25 clothing camos, 35 weapon camos, and 15 hand gestures — Give the middle finger to the enemy team!;
❗Note: Change your shadow settings to Low, because Medium and High can cause performance drops on the Submarine map only – a fix is in the works and will be resolved soon.
Changelog
Key Features:
Improved ean system
Updated firearms system
Dynamic Weather System
Interactable doors
Updated Ping + Spotting systems
EXP gain feedback improvements
Revised EXP level curve
Recoil and scoped-weapon improvements
Major sound overhaul
All 3 classes and abilities improved
Improved and expanded weapon roster across 7 weapon packs
Can provide exact weapons if needed, but its a lot of numbers!
Additional weapon improvements include:
New sights
New weapon camo
Recoil, material, handling updates
Networking & Systems:
Player progression & levelling
Weapon progression
Replay system
Preset customisation
Preset perks
Quest system (updated lines + unlocks)
Steam achievements
Colour filters
DLSS / Reflex / FSR
QuickMatch
Session join/leave
Steam invites
Deployable servers
Stat tracking + metrics
P2P session creation (password option included)
Cosmetics
15 hand gestures
35 weapon camos
25 clothing camo presets
Other Improvements
Gameplay UI improvements
Map improvements (multiple locations)
Fixed ragdoll spin issues
Fixed tree branch collision
Backend stability & security updates
Lean rework to prevent wall clipping
Various polish/fixes
Known Issues:
Submarine performance drops on High Shadows (occasional on Medium)
This will be resolved soon
Combat Zone indicator inaccurate or missing (WIP)
Melee/Gadget/Throwable preview rotation issues
Ammo perks currently have no gameplay effect
Vaulting animations not final
Some weapons show incorrect magazine visuals
Certain stats not fully tracked yet
Additional bugs/QIs expected in a pre-beta build
Feedback
For any and all feedback on the Playtest, please use the form located in the main menu — bottom right on start-up — of the game so we can process it accordingly.
You can also Join us on Discord to chat with us and share your thoughts!
See you out there on the field!
