Main points
Transformations now happen when collecting certain power ups. This change was made so transformations could be hidden in levels as a reward for exploring.

The hand, ghost, fairy and armour items can now be used when transformed.
Added the goblin transformation. The goblin can charge through enemies and even destroy some things that you normally couldn't.

Added the start of Zone 4.

When starting a new file you will be given the option to choose from 3 difficulty modes.
Any files created before this update will be on the normal mode.
The inventory can now be accessed from level checkpoints when playing on normal mode

New save files are now named "MML Save file 1" etc. instead of "file 1" etc.
Old save file data will be copied into a new save file and the old file will be placed into a folder named
"Old MML save files". This change was made so it would be clearer what the file was.
Updates
-Added Zone 4 to the map screen
-Added the first level of Zone 4
-2 new enemies for Zone 4
-2 new underwater enemies
-Updated bird controls
-Hand, ghost, fairy and armour items can be used when transformed
-Removed bird transformation heart meter
-Added bird and goblin transformation power-ups
-Added goblin transformation
-Added Mine cart movement delay after being rescued by hand
-Camera scrolls further ahead of player when in mine cart
-New secrets added to 1-5 and 2-3
-Updated level design of 1-5
-Updated sound effect for life potion
-Updated graphics for life potion and gems
-Player will now fall after taking damage while wall sliding
-Added level 2-5
-Removed castle level intro
-Inventory can now be accessed from level checkpoints
-Item shop prices increased
-Less delay when buying items in the item shop
-Map graphics for Zone 1 and 2 updated
-Changed boss key graphics
-Improved collision detection for honey
-Updated level design and graphics for beehive
-Updated lava and water animations
-Increased hit box size for electric seaweed
-Gems spawned by silver bells are now silver
-Doors, platforms etc. spawned by gold bells are now gold
-Added small window mode
-Updated wall jump sound effect
-Shortened the end of level sequence
-Dialog text is no longer all upper case
-Updated graphics for Wally and Shopkeeper
-Updated all menus
-Added item descriptions to inventory screen
-Added checkpoint outside of boss room
-Added difficulty selection
-Reading signposts now paused the game
-Updated backgrounds for Zone 3
-Added falling cloud platforms
-Added flying beetle enemy
-Faster running animation when over normal max speed
-Updated magic wand behavior
-Updated big bee enemy
-Updated under water backgrounds
-Updated balloon graphics
-Level design changes in 1-4, 3-3 and 3-2
-Updated game to support slopes in normal platforming levels
Bug fixes
-Star/block timer not disappearing after timer has ran out
-Block timer counter resetting to the wrong value
-Mine cart animation not playing correctly on slopes
-Star counter not showing on 2-4
-Star/block counter overlapping the pause screen background
-Player getting killed after using hand item and pausing the game
-Cursor sound effect playing continuously if holding down when exiting inventory screen
-Player loses heart shield when falling of screen and using hand item
-Flying potion could be collected if the player started from the checkpoint
-Invisible blocks not triggering after using hand item
-Camera fixes for 1-5, 2-1, 2-2, 2-3 and 3-3
-Added missing vine collision detector on 3-3
-Player getting stuck inside invisible blocks
-Timer sound effect playing the wrong pitch
-Ghost item was removed from player after exiting the fishing game
-Incorrect player sprite displayed during fishing game
-Maximum run speed not resetting to the correct value after using horizontal springs
