To celebrate the one-year anniversary of BROK: The Brawl Bar, here is a free content update with lots of stuff!
🟢 14 "packaged workshop characters" to use in creation mode, versus or the main challenges! (after your first playthrough)
This means you can now play as Chief, Dart, Boyd and more (thank you to the respective workshop mods creators)
🟢 10 brand new bonus challenges to unlock!
Don't forget, you need to use Bubble's wheel to unlock them
🟢 2 new gameover pictures!
🟢 Added to the creator mode:
* Battle Royale mode
* New extra modifiers: Grab more often, Food is weapon, Weapons disappear, AI doesn't fear traps, Low guard defense, Ally Invisible, Players invisible, Lose if an ally dies, Friendly fire with allies, Player gains HP, Eat food immediately, Food can be thrown and hurts, Enemies can only be hurt by thrown items
* Per-character win/lose conditions: when character dies, gets hit or lands a hit
* Option for enemies target a specific team
* Option for a character to get targetted in priority
* Option to set the skin of a character (skin number)
* Options for some modifiers
🟢 We've added refs for all three bosses of The Brawl Bar!



🟢 More stuff:
- BRAWL BAR: Bugs fixed:
- Fixed: Icon for creator mode characters did not display at the correct position when giving food.
- Fixed: Decision factor did not apply to allies.
- Fixed: Accessibility issues with Brawl Bar quizz questions.
- Fixed: In creator mode, a stray enemy without correct stats would be created sometimes.
- Fixed: Boxer Brok enemy sometimes appeared as detective Brok.
- Fixed: Duplicating a character/trap would sometimes also duplicate the original one at the same position.
- Fixed: When an enemy able to pick up weapons does it, the player is the one receiving them.
- Fixed: In chapter 4 finale's chase, the shadow of the bike was lacking after the first death.
- Fixed: You can no longer get stuck (or items appearing) at the very far right position of the room.
- Fixed: Getting frozen by an icicle while already grabbed would leave no way out.
- Fixed: Environment "Bunker inside" could have items placed in locations we could not reach. (potentially fixes others too)
- Fixed: Environment "Sector 56X" with the bridge + "1D modifier" cannot work for daily challenges.
- Fixed: Sly's uppercut attack could throw the player off the platform in Beatem Up B challenge.
- Fixed: Sharpteeth's combo is now more lenient / we don't get stunlock as much after it ends so we can react before he attempts it again.
- Fixed: Graff now has proper "_w" files for making mods.
- Fixed: Generic rat was missing some animation model sprites for making a mod.
- Fixed: Generic rat always was named "Rogue" instead of the custom name when making a mod based on him.
- Fixed: Deleting a music in the creator would not allow to delete more after, until leaving the creator.
- Fixed: Player could get softlocked if grabbed at the same time as launching a special attack.
- Fixed: Player could get softlocked if something interrupted the grab.
- Fixed: Some sounds could be unloaded accidentally.
- Main game bugs fixed:
- Using WASD in adventure mode didn't have smooth movements on obstacles like analogue stick on a controller.
- The "ENTER to throw" message would sometimes stay on screen.
- In coop mode, the characters available could be duplicated in the menu.
- In chapter 4 finale's chase, the shadow of the bike was lacking after the first death.