Hey Shopkeepers,
Another day, another patch. Your game should be patching up to version 2816 soon! For this one we focussed on bug fixing, so your games should be a lot more stable now. Thank you all for playing the game and communicating your issues. Be assured that we read all of your many, many suggestions and are loving a lot of them!
Patch Notes:
Highlights
- Farming now has particles, cursor graphics, and sound effects to make the experience better.
- Rotating furniture using the keyboard ("<" & ">") now also works with rotation snapping.
- Q & E keys now also rotate the camera.
- Many bug fixes! (see below for details)
Improvements
- Farming now has particles, cursor graphics, and sound effects to make the experience better.
- Rotating furniture using the keyboard ("<" & ">") now also works with rotation snapping.
- Q & E keys now also rotate the camera.
- When at perfect crafting quality you will no longer see experience progression or have a chance for a better result.
Bug Fixes
- German 'in development' disclaimer in the settings window of the main menu was blocking the back button because it lacked line breaks.
- Objective triggers for the "Sell 100 resources" had a typo and would not correctly update.
- Plants would always wither 1 day after reaching the "harvestable" state instead of adhering by the values in the data sheet.
- When the shop builder would remove a pallet, it would cause a critical error.
- Carpets should no longer be sold when making a change to the shop layout (unless they actually intersect with a wall!)
- CountObjective would not check for its progress when the game loads a save file.
- StorageObjective was missing 2 update triggers.
- Crafting time will now correctly use the time from the data sheet.
- Night Time crafting is faster.
- Customers should now stop ignoring higher quality items when it's just outside their budget range.
- Maximum shop level will now show correctly as level 25 instead of a full bar of level 24
- Season appearance value did not loop beyond day 100
- Updated objectives should now use the new data when loading a save game.
- The amount of money shown after picking up a lot of coins should now be correct.
