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On Break (November 2020 Update)

Hey there!

Back to give some more updates on what I've been up to. So if you haven't read any of the recent devlogs, I've put the development of Bright Red Skies on hold as I develop better skills so I can make sure BRS is the best quality game I can possibly make. It's my dream game and I'd love to be able to see my vision come to life instead of creating a mediocre game.

To actually develop these skills I've been creating a new side project which is a bullet hell. The game isn't supposed to be a masterpiece, but it serves as a way that I can learn more features in Unity and learn some communications with backend services. So for November, I was able to do a lot near the beginning of the month but in the second half of this month, I had some crunch at work. But the combat system and the levels are mostly complete. There's also the ability to login and have your data saved in the backend, using PlayFab. I want to try and finish and release this game before the end of this year to add to my portfolio, so it means that for December I'm going to need to implement a weapon shop, Unity ECS, and implement some special flags that trigger dialogue events. It's definitely doable and my work is giving us all 2 weeks of vacation for Christmas and the New Year so there should be plenty of free time!

In the previous devlog I mentioned that after this bullet hell game is complete, I'll work on another smaller project with a 1-year completion cycle. I'll start working on Bright Red Skies again too, but it'll be more of a 30/70 split where only 30% of my free time will be spent on Bright Red Skies. That's still a good amount of time, and honestly, I really miss working on it. With this new 1-year project, the purpose of it is to be profitable. I've been developing BRS because it's the game I always wish existed, but I want to know if it's possible for me to actually create games and have people actually buy it. I'll be trying my best to track my time and I'll consider it a huge success if it's able to make enough profit to cover an hourly rate of the minimum wage (so my hours work * minimum wage).

I want to say thanks for taking the time to read through this update devlog! I'm just some random guy on the internet so it's amazing to think that anyone out there is reading this. But anyways, I'll be back next month with some more updates and hopefully a completed project. Cya next time :)