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Gamepads support (2018-12-14)

Finally I managed (at least partially) how to work with gamepads on the Unity engine. So from now on, the Ribbon Racer controls settings allow you to use gamepad buttons or analog stick. Keyboard remains the default controller for Ribbon Racer, so if you want to use the gamepad, you must first change controls.
Because Unity is pretty lame with gamepads identification (because by default it doesn't identify which gamepad is in use), first you must assign to some action (probably forward, backward, left and right) the movement of the analog stick, because only by this element I can determine which specific controller you use and force Unity to assign rest of controls for the player to the same gamepad.

New controls possibilities were created based on a standard gamepad (because my budget is too low for other gamepads), so I don't know how it'll work with the Xbox or PS3 / PS4 controllers.

This is the most important change of this new update, but not the only one. So here's the summary of changes:
- added the ability to control by using up to 4 gamepads
- fixed small but significant error in AI control
- main menu buttons will no longer change colors in a lame fashion
- all car models that appeared anywhere in the game have been updated to the latest version
- the camera in the main menu moves a little faster