Hey everyone,
we have some great news today!
You can’t wait any longer for the next update of Stranded Sails? This is your lucky day!
Since the release of Stranded Sails, we worked hard on the next coming update.
We listened to player feedback and tried many things to improve the gameplay of Stranded Sails - and now we are ready to send out the current build for a TEST RUN.
You can help us immensely by playing the new update and report any issues you encounter and report the bugs you may find while playing!
Disclaimer
Important: To gain access to the changes in this update, enter the beta branch for Stranded Sails via the game’s properties in your library (See the picture below in this post). While playing in the beta branch, all languages except for german are replaced with english, due to the translations being work in progress. When this update comes out of beta and is fully released, all supported languages will become available.
New Features and Changes in Update 1.1
Fast travel via portal stones
While exploring the Cursed Islands you will now encounter ancient portal stones. Find and activate them to be able to use key shards and crafted portal keys to travel between all of the ones you have discovered!
Improved rowing gameplay
While on the high seas you will now encounter seagulls chasing flotsam. Use your new ability to row faster to race them and reach the floating treasure first to collect various items!
Craft and cook multiple items at once
To save time, you can now craft and cook multiples of the same item. Increase the amount of resulting items while a blueprint or recipe is selected and create them all at once!
Improved intro & tutorial quest line
The quest line up until you get your rowboat has been streamlined to not only give you more explorative freedom early on, but also allow you to explore the Cursed Island more quickly after setting sail!
Other Changes
- Adjusted various energy costs
- Walking and rowing are now free, sprinting and rowing faster costs energy.
- Adjusted energy costs of tool usage to compensate for the now free movement.
- Rebalanced fishing energy costs for fish within each tier to be more similar in overall energy required to catch it.
- Improved ingame explanation and communication for the recipe discovery system.
- Items dropped are now picked up more reliably, resulting in you having to now walk over each dropped item.
- Selecting your map via its shortcut will now instantly open instead of equipping it.
- Potatoes, onions and carrots will now be dug out automatically after harvesting them.
- Added day, daytime, buff duration and description display. Open your tool selection to view these details.
- Improved precision of interaction while using mouse & keyboard. This change should be especially noticeable while farming.
- You can now hold down the interact button to cut down trees and bushes.
- You are now able to skip the stew for the crew UI animation after starting one.
- Changed most containers in the world to be opened with a specific tool, adjusted their visuals, contents, spawn and drop rates.
- Seeds are now gathered a lot less frequently while farming, and can instead be found more frequently while exploring.
- Added thorn bushes to various locations in the world, requiring you to cut them down with your axe to progress.
- Adjusted optional camp structure costs.
- Changed the interaction priority of equipped food, making it less likely to accidentally eat it while trying to interact with something else.
- Stew rewards can now be acquired more reliably from quest relevant NPCs.
- Reduced time it takes for fish to bite and increased amount of fish that can be caught in each fishing spot.
- Fixed an issue that could cause “jittery” camera movement.
- Increased all dialogue text scroll speeds and added an “instant” option.
- Improved formatting of russian localization.
Bugfixes
* Fixed a bug that caused the Ancestor to not immediately reward the player with the correct hat after mastering one of his Trials.
Dev Notes: This happened when the player cleared more waves than necessary without fainting. The hat was still obtainable by talking to the Ancestor multiple times.
* Fixed a bug that could cause a farming plot tile to become unusable after planting something.
Dev Notes: This bug caused literally nothing to be planted, thus the tile became unusable in every regard. Previously broken tiles should also be fixed now.
* Fixed a bug that could cause enemies to drop into the ground or completely fall off the pyramid.
Dev Notes: Should an enemy still happen to fall off or drop into the ground it will now automatically return to the fighting ground.
* Fixed an issue that would lead to an error in the saving menu when using the manual save function while auto saving was disabled.
Dev Notes: This happened when the player saved manually during the last quest where auto saving is disabled. Manual save is now disabled as well in these situations.
* Fixed an issue that could cause the player to get stuck when returning to the camp via map during the Cast Off! quest.
* Fixed a bug that could lead to the player becoming stuck in the cooking or crafting menu when trying to cook or craft an item.
* Fixed an issue that caused controller navigation to be broken in the cooking or crafting menu when closing the exit popup with a controller button instead of the popup cancel button.
* Fixed a bug that could cause the Ancestor's Trial's progress to not be loaded correctly when saving and reloading the game during the Trial.
* Disabled support for steering wheels and flying joysticks so having on of these connected should not trigger inputs all the time.
* Fixed a bug that caused the rain effect to remain active when returning to camp or fainting while being on the boat in high waves territory.
* Fixed an issue that caused the item description display to still be visible when trying to leave the cooking or crafting menu.
* Fixed an issue that caused the energy bar drain animation to stay stuck when walking.
* Fixed a bug that caused the player to act in slow motion after getting hit while already fainting.
* Fixed an issue that caused input glyphs to display a white square when their respective key bindings were empty.
* Fixed an issue that caused the UI fadeout to happen even while the Item Discovery Popup was active.
* Fixed an issue that would use the map or telescope instead of opening the equipment menu when clicking on the tools button while having one of these tools equipped.
* Fixed a bug that caused the sound effect for touching a symbol to still be heard even when sound was turned off.
* Fixed an issue that could cause to not re-enter the ship at the end of the game.
* Fixed various typos in localization.
Developer Notes:
We made all these changes and improvements in response to and based on the feedback you provided us. This update is only one of the first steps we are taking on the way of making Stranded Sails a better game. Thank you so much for playing and providing us with feedback, and please continue to do so and help us make the game even better going forward!
How to enter the beta branch (Update 1.1)?

- Right click on the game
- Click on "Properties"
- Than click on "beta"
- Open the drop down menue
- Select the Beta-Branch
- Wait for the download and start the game
- hf & gl!
Question: Do I have to start a new game or can I play the new update with an old savegame?
Answer: You can play your with your old savegame. But we recommend to start a new game as the new update focuses a lot on changes of the first couple of hours of the game. So you should start a new game if you want to experience all the changes we made with the new update!
Question: I want to help! Where do I send my feedback and bug reports about the new update?
Answer: Please send your feedback and bug report to our feedback form here: https://docs.google.com/forms/d/e/1FAIpQLSdSeprE-h_ok7sYQ1LoKj1EG5p0dW7hgcxRuTAjmplTYsYcJA/viewform
We put a lot of effort into the new update and we did our best to improve the gameplay experience of Stranded Sails. So we hope you enjoy the testing of our new update! We’re looking forward to your feedback.
You are also invited to discuss the update in our Discord channel: discord.gg/rokaplay
Follow us on Twitter: @rokaplayHQ
Thank you! Your team from rokaplay and Lemonbomb Entertainment