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November Update

Citizen!

In celebration of a new and exciting month, I decided to bestow an update upon you, our beloved players! Working on Chapter 6 gave us reason to go back and tweak some old environments. That gave us the opportunity to fix a few things that's been bothering us for a while.

Chapter 6 is going pretty well (no date yet). It's been hard to dial in the right trippy vibe, but I think we've gotten a lot closer during these last few weeks. Things are about to get weird...

Check out the details below:

• Engine: Fixed music manager bug
• Engine: Added mouseover actions to reading aid
• Game: Realigned helmet overlay
• Game: Made sure the game menu icon displays correctly
• Game: Tweaked UI
• Chapter 1: Swapped graphics to high resolution equivalents
• Chapter 1: Decreased compression rate of graphical assets
• Chapter 1: Color corrected graphical assets
• Chapter 1: Tweaked clipping mask
• Chapter 1: Tweaked kitchen background
• Chapter 1: Tweaked living room background
• Chapter 1: Tweaked fridge behaviour
• Chapter 1: Added dialogue
• Chapter 2: Tweaked surveillance room background
• Chapter 3: Tweaked mermaid interaction
• Chapter 3: Fixed depth sorting issue on deck 2
• Chapter 4: Added interaction options
• Chapter 5: Tweaked mob scene background
• Chapter 5: Optimized lake water animation (map view)
• Chapter 5: Split asset file to combat memory crashes

As always: shout out in the comments below if you encounter anything strange/buggy in the game. Thanks to everyone who's taken the time to report an issue!

Cheers,

- a