Hello, In EOD swordfight is direction based you can control sword by mouse means the game will track mouse movement and move sword accordingly. If the player moves the mouse to the right direction then the player will attack from the right side. If the mouse moves to the upper left corner then the player will attack enemy head from the left side, If low right corner then the sword is positioned to attack the right leg of the enemy. It is a straightforward system but my end goal is to make it more physics driven I am planning to complete it by 0.4 or 0.6 beta version. Enemies also have the same system implemented to them, Every part of the body have some modifier value what it basically does is If a certain part of the body is targetted continuously then it will increase damage done by the blow, So Ai will try to target already damaged part.
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