
Another batch of changes is out in closed beta!
v0.10.0 (major changes in track generation and campaign cash balancing
- Generation algorithms will produce more exciting tracks
- Generated tracks will be of appropriate size for given template
- Add new tools for editing track path in Track Editor (Randomize, Shrink, Grow)
- Campaign races will always have corner cutting penalties
- Reduce corner cutting allowance to 20%
- Adjust campaign race costs and prizes
- Adjust car unlock requirements and prices
v0.9.4
- Fix audio settings mapping for car engines
- Fix audio settings panel making buttons inactive in race pause menu
- Make other player car sounds audible in split screen, when they are not in 1st player view
- AI will use more throttle in snow and gravel tracks
v0.9.3
- Reimplement gearbox logic completely, to make it engine independent and interchangable between cars
v0.9.2
- Retrain all AI agents
- Change gearbox ratios
- Fix wrong gearbox for Kubota Belica
- Add initial sparks vfx for metal car collisions
- Fix a bug where car would get reset backwards
- New loading screen art
- Make tooltips more readable
v0.9.1
- Make turbos and superchargers less noisy
- Reduce off track speed penalties
- Add button for restarting the race from pause menu
