One of the most anticipated changes was car sounds tied to RPM. This is finally out in latest closed beta build! Among with plethora of other changes and fixes since last public patch notes. Full list below.
Live game updates are always announced in our Discord, feel free to join: https://discordapp.com/invite/89amEwP
0.9.0 (major driving mechanics and sound changes)
- Redo gears and RPM mechanics (will need balancing and AI tuning)
- Add option to show gear, RPM and speed next to the car
- Replace all car sounds with new ones that follow RPM
- Player car sounds will not have surround effects
- Fix pedestrian motion when they bump into each other
0.8.13
- Tweak generation algorithms to produce more interesting tracks
- Open Workshop links in Steam overlay rather than in browser
- Automatically download newly subscribed Workshop tracks after overlay is closed
- Fix Esc button behavior in Track Editor
0.8.12
- Add more Achievements
- Show how many % of players have achieved the achievement
- Fix the bug that allowed houses to be generated on the road
0.8.11
- Added Achievements view
0.8.10
- Fix race event and car description font colors
0.8.9
- Added Leaderboard views
- Collisions will inflict more damage at higher difficulty levels
- On screen car damage will appear in red
- Added button to temporarily unlock all cars in Quick Race
- Will show marker on player car when camera changes
- Added new key binding for showing car marker (useful when lost in a crowd)
0.8.8
- Fixed camera mode memory issue
0.8.7
- Improved preformance with large amount of pedestrians
- Penalized cars will be reset at distance they have cut, not at the point they have left track
- UI Fix for tooltip text getting stuck on screen
- Won't give speed boost if blood is off
- Remove duplicate shadow on pedestrians
- Pedestrians will take pictures more often
0.8.6, major camera changes
- Fix Campaign events requiring more cars than player can unlock at current difficulty level (for new campaigns)
- Added 4 different Camera zoom settings (global and per car, see controls, might need to reset to default or remap them)
- Camera zoom will vary more noticeably based on car speed
- Multiplayer camera zoom will not be different from single player
- Added new car notification system (shows boost and damage, for now)
