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Patch Notes

We made fixes around the curse system. We discovered a bug with the "Failed Cure" curse where the generated chance to fail was always 0% which makes the curse meaningless.

Gameplay

  • Increased the number of Shrines and Altars in expeditions and the balance between them.

  • Fixed an issue with the "Failed Cure" curse where the chance to fail was always 0%.

  • Disabled debug features accidentally left in the game in the main retail build.