Developer postOriginal post (opens in a new tab)

A few fixes and tweaks, also, we're still making things

Hello again! It's been awhile hasn't it? Sorry for the lack of news, I had some personal stuff going on that slowed me down a bit, to be discussed another time (In the post-mortem)!

Anyway, Here's a new patch fixing up a few issues and making some touches to the balancing. In other news, we're working on our new game, which hopefully we can talk about soon!

We've also got the epic CHANGE: A Homeless Survival Experience post-mortem coming still, where we'll detail everything about our journey making this thing.

Anyway, here's some long overdue patch changes for CHANGE!

Balancing

⦁ It now takes an extra day for clothes to become dirty by default

⦁ Increased happiness gain from browsing internet by 1

⦁ THIEF perk and fingerless gloves now increase steal success rates a bit more

⦁ You're slightly more likely to react badly to trash food if already ill

⦁ Certain interactions provide more happiness if your happiness is low

Bug fixes and improvements

⦁ I finally fixed the city regenerating! You'll likely get one new generation if continuing from an old save, but cities won't magically change all the time now.

⦁ Can now only study until 7pm when the library is open all day, studying until night caused many issues.

⦁ Fixed up some text alignments

⦁ Fixed hygiene not being capped until first wash after getting Dirty clothes malady

⦁ Fixed a few freezing issues