Another day is over... here's another patch!
This time we're fixing some bugs and bringing in a little more polish. Keep the feedback coming guys! :D
Oh, and we're adding new perks as well as new items in the next content patch, which is later this week!
Onwards, to the patch notes!
Changes and new stuff
⦁ New sfx added/updated
⦁ New ambience tracks added and improved ambience fading
Balancing
⦁ Cheapest items are slightly easier to steal
⦁ Snack bars are now much easier to steal! This makes them a good item to train crime perks.
⦁ Busking perks are now earned a bit faster
⦁ Slightly reduced cash earned from busking
Bug Fixes & Improvements
⦁ Updated some tips and added some new ones in the loading screen
⦁ Fixed night event UI using old click sfx
⦁ Fixed being able to hear bus/car when they're not nearby
⦁ Improved shop item generation code, slot 3 always has an item you don't have, unless you have them all!
⦁ Fixed mental illness character not unlocking if you complete the game as the veteran
⦁ Fixed some issues with jobs, fixed job changing when loading back into the game
⦁ Fixed addictions coming back if you move to a new area or load into a game when you had been cured of addiction the previous day
⦁ Fixed certain maladies from previous runs being added to your next run under certain conditions
⦁ Fixed a bug where having the "Amateur" perk would make it harder to get future perks for busking
⦁ Fixed perk description text when choosing a new perk being wrong initially