
Emily: New Concept. Yes, that’s a new one.
Hi everyone!
October is over. Autumn is in full swing! However long and dark these autumn nights might seem, however scary the end of this month could be during Halloween, the development still goes on.
Development of The Uncertain: Light at the End is at the final stages. We’re polishing details, perfecting levels and models, and just like any other development studio, redesigning some things from scratch. You must have read the interview with our 3D specialist Anton Stepanov: he mentioned that Emily’s model has undergone several rounds of changes. We were beginning to think that we have finalized her—and now we have to redesign her model once again! We’re sure you’re going to like her new appearance.
We’re filling in the levels, adding new props to the Sewers and the TV Studio. One of the Sewers rooms was fully overhauled: now it’s even more breathtaking.
We added new minigame covers, threw in over a dozen new models, finalized the Sewers, changed Brian’s haircut, and polished our characters’ appearance.
Enough chit chat! Slides speak louder than words.

Check this out: new minigames!

More minigames!

What else could keep busy a human in the deserted world of the future?

Sewers reworked. We’re keen to share it with you.

Players will go through a lot in this somber maze.

Details are important for the game’s atmosphere. We need more gold props!

Lockers? System units? What object from the future do you think this is?

This is what a level concept looks like. Sometimes the simplest visualization method is the easiest to understand.
That’s be all for now. Stay tuned, add the game to your wishlist, and remember: your comments are our best reward at this stage.
Hugs,
СomonGames Studio