Hi, y'all! We went away for a while and fell behind on our publications, but now we're back, and here's a little something that June brought us. We visited StarCon, the festival of science fiction, fantasy, movie, and science, where we showcased our game.
But before we reveal the latest arts and screenshots, I'd like to point out a new thing that we've discovered. We've been working on The Uncertain for four years now. The closer we get to the release date, the more complex the relations within the team. Curiously enough, we never had any such issues before releasing part one. We always try to maintain a healthy friendly climate, but people might occasionally snap under a lot of pressure and say some terribly wrong things or even have a fight. It's difficult to measure a creative person's work effort, but believe us, it's a lot bigger than it might seem. A great deal of tedious work, falling behind schedule, technical issues—all this brings you to a nervous breakdown over the years. But against all odds, we keep the good spirit and remain positive to give you a great game that will make us all proud!

Us visiting StarCon. Regardless all technical issues we had to face, we made it happen: the audience really enjoyed the game.

A selection of cool customizable bags to add a splash of life to the world, abandoned by humanity.

Aerocar's interior. A futuristic yet familiar look.

A huge independently functioning fish tank that was left behind but continues to live even without a human touch.

Some more downloadable mini games for Emily's smart watch. You can find them on different levels.

These models are almost ready.

The characters are about done; we've been saving the best for last, so they're kind of bald right now :D
That's all for now! Stay tuned, share your opinion in the comment section, and tell us what you like or dislike about the screenshots and arts that we shared today—there's still time to change things! We'll see you again very soon :)