Hi all! Thank you for being with us and following our news! July has gone by very fast. We're going through a rough patch, trying to hire new people to speed up some processes, figuring out how much work it’ll take, and preparing ourselves for the final leap. We're finalizing all narrative that was in draft; localization has been started. We'll zero in on sounds and sound effects any day now! (the game is starting to feel 50% more real! It's a game now, not a tech demo!)
The upcoming months are going to be busy and stressful more than ever. But crunches are a natural thing that every game studio has to face even if it's AAA. Sleepless nights, energy drinks, fatigue, nervous breakdowns, falling behind schedule, critical bugs... all this is painfully familiar to everyone, who prepared a game release for once in their lives. Keep your fingers crossed for us :)
We'd like to share the latest screenshots and features, like we always do:

Semi-final characters: Matthew and Olga. Have you read about them in our blog?

Emily's family framed photo. A story can be told not only in words ;)

Testing shaders and various color schemes on items

An outside view of the TV Station: we only need to set up the lighting and place outdoor objects

XII century stroller, familiar and futuristic

Ad banner featuring an augmented girl

The aerocar is almost ready. It will be shown in close-up, so we've taken our time to carefully work out the details.

Another holographic banner to spice up the streets and give them the cyberpunk flavor

VR helmets post
That's all for now! Stay tuned :)