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December Dev Log

Sorry for keeping you guys waiting!
Please indulge to talk a bit more about myself, my studio and the recent development of the game.

About Myself and the Studio:

  • I’m currently being treated for chronicle insomnia. The medicine makes it kind of hard to do any heavy mental labor. Sorry for keeping you waiting.
  • I’ve successfully recruited 6 more artist, who will begin to work on the game immediately!
  • Crowd funding went well. It’ll be put into good use and will cover most of the cost.

Ongoing/Finished Projects

  • Add 8 “Game-over CGs” (There are 8 ways to die in the game, one for each.)
  • Add multiple [Backer] character to the Easter Egg Room.
  • New Trap: Pitfall (A lose tile on the floor, either run through it before it collapses or find another way)
  • New Trap: Welcome Mat (Try it! You’ll love it!√)
  • New Mechanism: Pressure Button (A design that’s old, but not obsolete)
  • New Monster: The Hanger (Like its name, it’ll just hang here. Let’s just hope it’ll stay there forever.)
  • New Scavenging Spot: Trash Dump (They are all over the place. See if you are lucky enough to find anything)
  • New Universal Item: Golden Shovel (Let you dig a little deeper into the dump, or a lot deeper. )
  • Finished about 30% of the 4th chapter, 70% more to go.
  • 4 more tutorial picture.
  • Icons for every items in the inventory.

New Features:

  • You can now act twice in the night.
  • More activities to do that won’t count as an action. (Like watering the flower/washing face etc, will slightly increase corresponding skill level)
  • More puzzles that requires certain skill/skill level to unlock in the night!
  • More [Surprises]
  • Added “Coins”, which you can find during scavenging.
  • A bizarre “Item Broker” will enter the world. (You can let buy items from it using coins, and wait, is that a…)