Hello Gamers,
the public Test Phase of the new Project Cybertronic prototype has started! As announced, the current work on the Game is focused on a new foundation that will one day replace the current retail version on Steam.
The new prototype is freely available for download on our project page
The Test Phase runs until the most important wishes of the players have been integrated and all Bugs have been eliminated. Since different efforts are required for different new features, we have to set priorities. First, the Framework will built and then the Facade will painted. Therefore the game looks very primitive frankly but for those who want to explore the inner values of the game it is sufficient.
The following included features differ from the current Steam sales version:
- Character relative locomotion on moving objects (physical debris and flying spaceship).
- Character independent view control to compensate Motion Sickness.
- Character Runtime IK (aiming, hand, feeds).
- Character Respawn when eliminated.
- Character Ragdoll when eliminated.
- Character weapons recoil.
- Character friction simulation.
- Multiplayer official running Linux server.
- Multiplayer use of new library Mirror Networking.
- Multiplayer lag compensation by server-side authority.
- Match restart when the target score is reached (Deathmatch).
A server list as we had previously announced is not yet integrated. For the time being, there will generally be no way to host a server yourself, but definitely sometime. However, we provide two modes for this: An Online mode to our official EU server and a Solo mode without lags and opponents for Testers with poor latency or without Internet.
Try it and write a comment for everything good or bad you noticed! The more information we get, the better it is to work with.
If it is too much for you to write then simply take a Screenshot so that we can get the information from your HUD like Frames per Second or the Ping.
Thank you for your interest, maybe we'll see you in the arena :)



