Basic update provided for public testing purposes.
Space Soldiers:
Relative walk mode on moving objects such as flying spaceships.
Lower body procedurally animated (follow delay, inverse kinematics).
Jetpack engines, wings, and stabilizers procedurally animated.
Switchable third-person and first-person view.
Physical ragdoll animation upon elimination.
Weapon recoil.
Laser rifle with semi- and fully automatic fire modes.
Rocket launcher added with homing missiles.
Flak gun added with explosive projectiles.
AI-controlled enemy.
Spaceships:
Big ship with automatic turrets (lasers, missiles, flak).
Big ship with configurable user or AI mixed control.
Big ship is hackable to convert it to your side.
Gunship with rockets and anti-aircraft cannons.
Individually destructible ship elements with weak points.
AI-controlled spaceships as enemies and allies.
Targeting Systems and Radar:
All space troopers, spaceships, and subsystems have transponders and UI markers.
Selectable targets for homing missiles or anti-aircraft shells.
Space Station:
Static space station as the main mission objective
Space station with mission start terminal.
Destructible individual parts.
Mission:
Spawn 5 waves of enemies to destroy the space station.
Destruction of the space station results in mission failure.
Defeating all enemies results in mission success.
Networking:
Official dedicated server restarts at game end.
Temporary in-game bug report
And much more :)