Hi, everyone!
In this update i did two "major" changes in the basic game mechanics and a few enhancements in the level design of some levels. I tweaked the character gravity values, so it should give the player more time to react in air. I also reworked the wall jump system, so it should fill way more responsive in general, because now there's way less conditions preventing the character to perform a wall jump, and a 0.1 seconds forgiveness for input delay. There's only one more topic that i would like to cover, in this update i also added part of the Steam API, so we can add some achievements in the near future.
And that's it for now. Have a nice day, people! :)
