0.5.0 Updates
We made a few changes based on all the feedback we received so far. Thank you all for your feedback.
Update, 02 June 2020
Since recently we patched the game, fixing a problem that a small percentage of people had.
"Not loading fast the next level after the swamp sequence"
1. We fixed a few small problems that we encounter in the previous update.
2. We enabled show decals on "Very Low" graphic settings.
3. Bandages now show more info. Players should understand more about it before using them without some sort of additive.
Update, 25 May 2020
1. A very small amount of people that have lag on the swamp sequence, have sound stuttering making the mansion room load after a long time of waiting, thinking the game is not working for them. We separated this level into a new map to fix this problem.
Since we worked on many new things that we planned to introduce in our next major update, things that we can't revert, we will have to add them now in 0.5.0.
Here are the changes:
1. All weapons sound is now updated.
2. We added particle effects with sound for each physical material (metal, wood, carpet, water, etc.
3. All enemy ragdoll is now fixed and updated. Zombies die more naturally than before.
4. Anim transition between Idle and aim weapon is more smooth. It is not instantly anymore.
5. The eye shader of characters has been updated to look more realistic.
6. Convict skin shader is now improved.
7. Main menu button has been changed from Cancel to Back to not confuse the player anymore.
Probably there are some other updates that I am now aware of them to mention.
Update, 25 February 2020
We completely reanalyzed how to make the mystic world more interesting and player-accessible based on all the feedback we received. The team has also thought about all the other parts that may not be fun for some players and figured out some ways to improve their experience. Here’s what we did:
1. Playing on normal or below difficulty makes it to where you don’t have to solve a puzzle for the Ploutus Box in the unknown room. It will already be open for you to access it.
2. Playing on normal or below will make the game autosave after completing the ancient puzzle.
3. We have included a graphic note with more clues about how to solve the pyramid puzzle.
4. Alicia will now be unable to interact with the pyramid puzzle once first phase is complete, letting them know there is more to it.
5. There is now a save disk near the last gramophone.
Update, February, 13 2020
1. We updated one of the main enemy looks.
2. The shotgun can be now pickup much earlier in the game.
3. When Alicia and enemy are near breakable barrels, Alicia can now focus/aim at barrels first instead of enemy if is equipped with knife.
4. A small floating object inside the kitchen area has been fixed.
5. We noticed a few people that checked a specific object not interacting a second time with it, thinking the update ends there. Interacting with this object now will alert Alicia that can use it.
6. The elevator interaction cut scene is now updated.
Update, February, 09 2020
1. We fixed the low-quality texture streaming when exiting from mansion into the courtyard.
2. There is now a new enemy boss fight.
3. On hard mode the enemy are no longer berserk, instead are more smart and deadly, giving players that looking for a challenge, a more horror survival experience.
4. In over the shoulder mode, the boss's enemies now have more health.
5. Important locations such as to save game rooms are now displayed on the map.
Update, February, 06 2020
1. Since there been a little confusion about a specific item pick up/purchase, we have now made it that way for Alicia to not advance to "next area" anymore, until "green key" is first found, not later. Please note that 2 main items have been placed differently for this to work.
Update, February, 02 2020
1. We fixed "a specific enemy" to not die from one hit when aiming/shooting in over the shoulder mode.
2. Some of the fire effects have been optimized.
3. We added one more simple clue to one of the puzzles.
Update, January, 22 2020
1. We made a new system so we can balance both game types Fixed camera & Over the shoulder. Based on the mode you select the enemy number, ammo and health items will spawn differently.
2. Camera in Over the shoulder view mode is now more smooth.
3. Playing with the controller over the shoulder now supports aim speed/sensitivity.
4. Ointments now are X2 instead of X10 and can be found throughout the levels.
We made them this way to increase the survival horror feel of the game.
5. Specific enemy damage is now increased.
Update, January, 20 2020
1. In OTS game mode we updated all maps block camera collisions from inside mansion.
2. We updated 2 rooms from inside the mansion to give more space to the camera in OTS mode.
3. After Alicia wakes up cinematic ends player is now notified that has a memory entry, and that can read all feature updated memory *when showing on-screen* from inside inventory.
- we made it this way because these entry memories will become later important, explaining how to use specific items -
4. We updated one of the wake up animations of the enemy.
5. Some other minor fixes and changes.
Update, January, 10 2020
1. In the first day from 0.5.0 release, we added a fix for the door from the balcony, (after exiting the unknown chamber back in the balcony the door had no interaction) this problem is now fixed.
2. In fixed camera we added an interaction event to study a specific sign/symbol from close.
3. We added more info for the pyramid puzzle.
4. The pyramid puzzle now has a sound and camera shake to notify the player.
5. An item now is destroyed after being used, which recently was not.
6. We added more spiritual essence from the already dead enemy creatures, enough to purchase an item without forcing you to farm for it.