Greetings Tinkerers & Tycoons!
We hope you all have had a great summer! Since our new big update, Good Company v0.11 is out, it's a good time for another recap - and outlook!

Before we dive into the details, we would like to thank our community for playing Good Company and sharing your thoughts, be it praise or criticism. Any form of constructive feedback helps us a great deal to see things from different perspectives and to improve the game. We hear you and appreciate your ongoing support!
Recap
Good Company v0.10
While every big Good Company update includes new content, better balancing, and Quality of Life improvements, it's our primary goal to constantly elevate your gameplay experience with substantial changes and additions.
Over the past few months, we have introduced lots of new stuff. One major and frequently requested element was 'employee depth'. With Employee Skills and Happiness, Good Company v0.10 brought you a fresh aspect of personality for your staff, and even more important: detailed and interesting means to fine-tune your company processes!

To support these changes, we have added employee outfits for better identification and implemented a powerful Employee Overview. This panel contains many details about the status of your workers and helps you organize them more easily.
For more information about Good Company v0.10, please check out the changelog.
Good Company v0.11
As Good Company is taking shape in Early Access, we constantly adapt its various areas to changes, so they all work together in the best possible way.
That's why Good Company v0.11 introduced a rework of some Campaign levels and Challenges to incorporate features added with the previous update. Amongst other things, of course! We also added a new campaign level to expand the light-hearted narrative that's spread throughout the campaign.

An ongoing priority for us is to improve Logistics, so the latest update also contained important changes about how Conveyor Belts and other automatic transportation units function. The entire system now works more reliably and efficiently, including Automatic Logistics. As a powerful addition to the automatic transportation system, Good Company v0.11 introduced the long-awaited Splitters & Mergers, which allow for a lot more flexibility in planning your production lines.
Please find more details about these and other improvements in the Good Company v0.11 changelog.
Outlook
Good Company v0.12
So, what can you be looking forward to with the next big update? Well, one thing that was bugging us (and some of you) is the fact that there is much emphasis on product design and production processes, while the markets on the other hand feel a bit dull.
We want to change that by introducing Competitors, with each one having their individual background for an additional narrative touch. Competitors will also play an important role on the market because they try to dominate market shares and could even influence market parameters, if players don't actively work against them. To put more emphasis on this new layer of challenge, we want to add company rankings, where you and your competitors are measured in categories such as production, finances, or innovation, on a quarterly or annual basis.
We are really excited about this feature and we think your Good Company experience can benefit greatly from it!

Another concept we are currently evaluating for 0.12 is Contracts. This feature will function more like a side event or optional bonus tasks, popping up from time to time. We don't plan to put too much weight on contracts, but we are confident this addition will spice up the gameplay, nevertheless!
As usual, accompanying bigger features like the two mentioned above, Good Company v0.12 will also bring you more improvements and bug fixes. As soon as the next Public Test gets within reach, we are happy to share more details.
Multiplayer
Also worth mentioning is the highly anticipated Multiplayer Mode for Good Company! We have already started working on this feature a while ago (with one Carrot coder exclusively focusing on this feature) and the first tests not only proved that the basics work, but that they are already lots of fun to play!
We have a solid foundation, but there's still tons of things to do for the multiplayer mode, such as specific features, balancing, and server communication. We will keep you updated.
All right, that's it for now. Thank you for reading. And please don't hesitate to get in touch with us if you have any questions or other topics you would like to share!
All the best,
Your Chasing Carrots