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Good To Know #9 – The Devs

Greetings, Tinkerers, Designers, and Entrepreneurs!

With the 2nd anniversary of our Early Access adventure coming up this week, we wanted to (re)introduce the team currently developing Good Company. Being gamers ourselves, we always find it nice to know the people behind indie titles. To give you some context beforehand: Chasing Carrots are a small game studio located in Stuttgart, Germany, founded in 2012. Good Company is our fifth game, and currently, nine Carrots are working full power towards its release! Let's see who is who...

Dominik

He is one half of our Founder duo and had the original idea for Good Company. As our lead code structure architect, Dominic is responsible for Good Company's backend (consider it the code foundation). Besides that huge part, he also does game design, creates cool tools for our development, and loves to grow impressive chili pepper plants in our studio.
Top 3 Tools: CLion (jetbrains C++ IDE), Rider (jetbrains C# IDE), Unity
Dominik's Q&A

Patrick

The other Founder of Chasing Carrots, Patrick creates UI/UX for our projects and lots of other graphical treats. If video trailers of any kind are required, the team can always rely on Patrick's editing magic, when he is not busy contributing to conceptual decisions or orchestrating organizational tasks. Also, he likes crunchy frogs and trash movies.
T3T: 3dsmax 2012, Photoshop, Discord
Patrick's Q&A

Marc

As our Producer, Marc is juggling a variety of project management-related fields, such as timings and finances. But their involvement doesn't stop here. Marc's a prolific Lua scripter, loves to come up with colorful characters for the campaign, does balancing/game design, thinks deeply analytic. Quite a list, right?
T3T: Google Docs, Django, Codecks
Marc's Q&A

Paul

When it comes to text, be it as code or spoken, Paul is an inspiring source of output. He likes graphics too, leads at approaching new game design systems, or tweaks many of the million game functions and parameters. Yes, Paul is also the voice behind the soothing comments in several of our devlogs and trailers. A very invested Carrot, you see.
T3T: VS Code, Unity, Fork
Paul's Q&A

Eric

Eric originally joined us as a working student but has grown into a fully-fledged Carrot. Some of you might become especially reverent of Eric's work since he is the one who is the main driver behind Good Company's multiplayer structure. Being an overall enthusiastic person, it's no surprise that Eric's never shying away from contributing wherever he can.
T3T: CLion (C++ IDE), Rider (C# IDE), Unity
Eric's Q&A

Daniel

Our 3D Lead artist has been on the team right from the start since 2012. Since then, his trademark has been a passionate relationship to graphical details and his close to overwhelming knowledge about movies and music. You should see his classic game box collection, but you would probably first trip over one of his three kids at home. Busy man. Really.
T3T: 3dsmax 2012, Unity, Photoshop
Daniel's Q&A

Johanna/Katharina

Katharina is our current Concept Art Carrot while Johanna, our original Concept Art Carrot, is on maternal leave. However, Johanna and Katha both share an excellent taste in all things drawn, as well as all things colored. As soon as a visual idea has been uttered, the two do their magic and cast concepts into art. With astonishing results, again and again.
Katha's T3T: Photoshop, Illustrator, Discord
Johanna's Q&A / Katha's Q&A

Dilan

We think we are quite picky in terms of interns. That's why we are very happy that Dilan is a great support in creating 3D assets for Good Company until summer. Even though she works from her 300 km distant and super-tidy room in Cologne, she has already grown strong Carrot roots, and we are happy to have her on board for the next few months.
T3T: 3DSMax, Photohop, Unity
Dilan's Q&A

Pate

Pate aka Patrick (#2) takes care of most things not already mentioned here. If you want to address praise or complaints about the sounds and soundtrack of Good Company, a good portion of its writing, German translations, community management, bug support, and various kinds of visual/verbal communication, incl. social media content, Pate's your guy.
T3T: Reason, Reaper, Google Docs
Pate's Q&A

Our Publisher

Of course, game development is not everything. So let's give our publisher, The Irregular Corporation, a big shoutout: James & James, Sophie, Gareth, and many others are doing a fantastic job in supporting us on many levels and helping to take Good Company over the finishing line. Cheers, TIC!

We hope this post gives you an interesting overview. If you're curious, feel free to hop over to the Chasing Carrots website, where you can find out more about us. But most importantly, of course, we hope you all stay in touch with our development of Good Company! Enjoy our game, wishlist it, and let us know what you think – we'd love to hear your feedback...

All the best,
Your Chasing Carrots